Allegorithmic rilascia Substance Painter 1.5 noto programma per il 3D paint in real-time.
Tra le novità troviamo (Release note)
Fixed :
- [Project] If the meshes pivo t's are different in the FBX, the meshes get exploded upon import
- [Substance] Substances used in projection tools are locked in 256*256
- [Layers] Crash when using clear mask
- [Export] Incorrect gamma conversion on very dark textures
- Export] Position map can only be used in export presets as a grayscale map
- [Tool] Geometry decal start color is black when used on a mask
- [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha
- [Shader] Add line number in Shader compiling error messages
- [Shelf] Improve thumbnails previews quality
- [Shelf] Automate thumbnail generation for Smart Materials
- [Tool] Shortcut to control hardness setting in the substance
- [Tool] Use grayscale widget for geometry decal when over a mask
- [Tool] Shortcut to invert paint color while painting on a grayscale map
- [Viewport] Allow to display the wireframe and change its color
- [Viewport] Blur the environment background
- [Controls] Add rotation to brush mouse shorcuts
- [Export] Export to Sketchfab
- [Export] Create export presets for renderers
- [Export] Add converted map Reflection, F0 and 1/IOR
- [UI] Add Welcome screen
- [UI] Update default layout
- [UI] Add missing tooltips and rename some menu entry
- [Layers] Export currently selected mask as bitmap
- [Layers] Add "invert mask" action in the right-click menu
Per maggiori informazioni vedi QUI
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