RayFire Studios  rilascia RayFire 1.64 noto plugin per 3dsMax che permette la frammentazione/distruzione di mesh e usato da molti studios per la propria pipeline.
 
Questa ultima versione (creata da Mir Vadim) include un modificatore Voronoi che consente agli oggetti di frammentarsi in modo interattivo 20 volte più veloce. Tra le sue peculiarità troviamo:
 
  • 20 Times faster fragmentation speed
  • Box, Spherical and Cylindrical point cloud distribution with Falloff
  • Radial point cloud distribution
  • Point cloud distribution by Geometry, Particle Systems and Shapes
  • Custom point cloud distribution which allows to gather together all other distribution types and edit point cloud on Per Point level
  • Outside Object, Outside Clipping Gizmo, Noise and Texture Map point cloud filtering
  • Stretching for creating Wood Splinters fragments
  • Fragments Glueing by Clipping Gizmo, Texture Map, Noise generator and By Volume
  • Gap and Scale properties for fragments
  • Material ID and Mapping Sizeproperties for inner faces
  • Correct fragmentation of Shelled geometry and geometry with Holes
  • Support for Custom Vertex Normals, no smoothing artifacts at sliced edges
  • Explode to Objects functionality
  • Wire Color Preview for fragments
RayFire opera su 3dsMax 2009 > 2014, mentre per metà luglio, avremo il plugin compatibile per 3dsMax2015
 
Per maggiori informazioni: http://rayfirestudios.com/