Anche se a livello mediatico è passata quasi inosservata, la Quixel Suite 2.2 irrompe portando moltissime novità e miglioramenti ad una delle più apprezzate soluzioni per definire materiali e texture PBR (phisically based rendering) avanzati e in tempo reale. Grazie all'integrazione diretta con Adobe Photoshop, ulteriormente potenziata con nuove feature atte a sfruttare il GPU rendering delle preview.
Lo sviluppo dei tool di Quixel procede a ritmo serrato grazie all'attività di una fiorente community, molto attiva nel segnalare esigenze e suggerimenti utili agli sviluppatori.
Per avere un quadro generale sulle potenzialità della suite di Quixel vi rimandiamo alla release news della versione 2.0, contestuale al trailer ufficiale.
A seguire la lista dettagliata di tutte le novità introdotte in Quixel Suite 2.2, che comprende i tool 3DO, NDO e DDO.
- Bunch of new Megascans fabrics and leathers
- Upgraded all Iron, Steel and Wood materials
- Added 16 bit support for Material Creator
- Native file dialogs added for 3DO
- Persistent window location for all Suite tools
- Added backwards compatibility feature for converting 1.x projects to 2.x
- All 3DO sliders now have input fields
- Added Shortcut 'V' for showing color picker
- Added Brush Size overlay when using shortcuts to adjust Brush Size
- Improved Custom Grunge Mask importer
- Increased Emission Intensity range
- TurnTable now respects MeshCentric property
- Improved Contrast and Saturation post-process effect
- Improved Smart Material thumbnails
- Fixed: NDO not connecting with 3DO in special cases
- Fixed: Smart Material saving bugs
- Fixed: Custom 2D masks breaking Smart Materials and the Reimporter
- Fixed: Color Map shader persisting if 'C' was held while assigning material
- Fixed: Other map would get selected after changing scale
- Fixed: Material Creator would ignore certain custom values
- Fixed: Brush crosshair would persist after exiting paint mode
- Fixed: Shift+Click painting strokes when camera is moved in between a stroke
- Fixed: Creating/editing a paint layer would not run 3DO in paint mode if closed
- Fixed: Mesh reimporter error mistakenly reporting a change in mesh group names
- Fixed: Entering text in TextBoxes would also trigger tab switching in DDO
- Fixed: A meshgroup named "Plane" would not function correctly with 3D painter
- Fixed: Camera-aligned brush could be passed through if zoomed too much
- Fixed: UI visibility issues
- Fixed: 3DO not getting live-update on DDO changes
- Fixed: Masks getting darker each time paint mode is entered/exited
- Fixed: MeshCentric not working when rotating lights
- Fixed: Soft brush strokes sometimes showing artifacts in mask shader view
- Fixed: Dropdowns not closing when clicking the dropdown icon
- Fixed: Lens sparkles with Physical Camera post-process effect
- Fixed: None (Default) ID Preset would not be selected by default
- Fixed: Cross-app mode crashing when editing material
- Fixed: Color picker wouldn't show correctly if 3DO window is resized
- Fixed: Paint strokes with B+Shift+LeftClick when light is moved in between strokes
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