Come da titolo, viene rilasciato Godot game engine 1.0 (open source). Godot è un avanzato game engine multi-piattaforma 2D/3D, la quale contiene molti strumenti per applicazioni in real-time. Originariamente sviluppato da OKAM come motore proprietario, è stato utilizzato per moltissimi giochi pubblicati nel mondo. Lavora con piattaforme Windows, OSX e Linux, e può produrre giochi per PC, mobile e piattaforme web.
 
Tra le moltissime caratteristiche troviamo:
  • Uncluttered UI, where most tools are context-sensitive.
  • Huge amount of tools to aid you and your team in content creation.
  • Editor designed not only for programmers, but for artists,animators, level designers, graphic designers, game designers, etc.
  • Built-In documentation browser and code editor to avoid distractions.
  • Godot works on Windows, OSX and Linux.
  • Editor runs in 32 and 64 bits, in all platforms.
  • Small download (around 20mb), and you are ready to go.
  • Easy to compile yourself (no dependency hell).
  • Mobile Platforms: iOS, Android
  • Desktop Platforms: Windows, OSX, Linux
  • Web Platforms: PNaCL
  • Consoles: Playstation 3 and Playstation Vita (only with license from Sony)
  • Upcoming (not stable yet): HTML5 and Windows Phone.
  • One Click Deploy & Export to most platforms. Easy to create custom builds too.
  • Dedicated 2D engine, no need to fake 2D in 3D space.
  • Work in pixel coordinates, but resize to any screen resolution.
  • Support for sprites, animated sprites, polygons, parallax, layers, advanced particle system, etc.
  • Custom physics & collision engine that works in pixel coordinates.
  • Powerful animation editing capabilities, including cut-out, bone rigs, etc.
  • Import 3D models from Max, Maya, Blender, etc. with full animation.
  • Supports skeleton deforms and blend shapes.
  • Several light types, with shadow mapping.
  • Flexible shader & material models.
  • Render with HDR, anti aliasing and linear color modes.
  • Post process fog, glow, bloom, color adjustment, etc.
  • Powerful GUI library, dozens of controls are available as engine nodes.
  • Entirely visual GUI editor, design first and then fill the bits of code.
  • Create beautiful game UIs with simple, skinnable controls.
  • Create tools and game content editors using advanced controls.
  • Skinnable OS-like controls, for sim games, RPGs, MMOs, etc.
  • Customize your own controls, by implementing input and draw functions.
  • Python-based scripting language, designed to make games.
  • Efficient design for memory allocation (no GC stalls or leaks).
  • Built-In script editor with syntax highlighting, real-time parser & code completion.
  • Integrated debugger.
  • Integrated class reference browser.
  • Friendly C++ API to extend any part of the engine.
  • Dedicated 2D and 3D physics engines, which use the same API.
  • Several types of collider shapes supported.
  • Flexible KinematicBody implementation, for 2D and 3D.
  • KinematicBody allows to use collision detection in a flexible way, without physics.
  • Advanced DynamicCharacter for characters that need full, transparent physics integration.
  • Several types of constraints available, including Vehicle Simulation.
e molto altro ancora!!
 
Per maggiori informazioni: http://www.godotengine.org/wp/