Disponibile una nuova versione di Forest Pack 4 che introduce molte novità.
Per una lista completa delle nuove features e correzione dei bug potete leggere questo post sul forum della itoo oppure qui di seguito.

New features and changes:
  • ForestLOD (Level of Detail).
    • A new type of object, "ForestLOD", is used to define levels of detail. Once created, assign it as Custom Object in Forest.
    • Visibility triggers by distance to camera or screen size.
    • Support for billboards and geometry.
    • Custom materials.
    • LOD properties can be adjusted in Camera rollout.
  • New Area->Boundary Checking mode: Edge.
    • This mode creates clean edges automatically, regardless of the geometry used.
    • Specially designed for grass distributions, lets you to use clumps of any size, solving problems as this.
    • Currently this feature is supported only in V-Ray and Generate distribution mode (not Custom Edit). For non supported renderers, Point mode will be used instead.
    • Clicking Area->Edge with Left Ctrl enables preview on viewport (Points cloud mode only).
  • Added Areas->Z Offset.
  • Added Areas->Limit by Surface Material ID.
  • Areas->Falloff Affect is separated into Density and Scale values.
  • Added Forest Tools->Data exporter to XML files.
  • Added General->Disable Pop-ups: turns off all suggestions and warning messages, except critical errors (this option is global and persistent).
  • Geometry->Get Size from Library is removed and enabled by default.
  • Geometry->Global Size parameters are removed, although they are accessible by Maxscript ("globs¡ze", "width", "height")
  • Geometry->Use Object Dimensions is replaced by local Scale parameter.
  • New Display->Proxy model: Arrow (non-symmetrical)
  • Added Display->Disable Object.
  • Forest Tools->Instantiate copies User Properties, Object ID and wireframe color from the source object.
  • Display->Use DirectX is changed to global and persistent value
  • Installer supports multiple Max versions.
  • 16 new presets: Gravel, including detail and large scale models.
  • Added materials for Corona Renderer.
  • Fixed: Distribution->Mapping Channel is reset to zero the first time scene is loaded.
  • Fixed crashing bug using Undo after a Surface delete.
  • Fixed animation and point-cloud issues from objects with zero size at frame 0.
  • Added Undo support for several operations in Geometry rollout (as Clear buttons).
  • Fixed problem of Exclude areas with Inverted Falloff Curves.
  • Fixed issues with Distribution->Diversity Map and UV Surfaces.
  • Fixed rare problem related to missing Surfaces on load.
  • Fixed minor issues in Maxscript functions.
  • Fixed potential crashing bug on Forest cloning.
  • Forest Color ignores status of Override checkbox when using Tint by Element.
  • Added Undo support to Geometry->Copy/Paste operations.