The Softhouse E-on, release the version 2014 of Vue xStream e Infinite. Vue is a program to create World, terrain and environment 3D. 
 
"With physically accurate sunlight and photometric lighting, FBX import, Multi-layer 32-bit OpenEXR 2.0 support, World Point Position passes, .FBX and .CHAN camera exchange as well as many workflow and interface improvements, Vue is more than ever the go-to solution for digital nature environments."
 
 http://www.youtube.com/watch?feature=player_embedded&v=6JuQumMXgtE

In this release :
 
Workflow and Production improvements*: Vue xStream 2014 will import FBX scenes with textured geometries and cameras in both ASCII or binary FBX formats. Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. Vue xStream 2014 outputs all render layers in a single Multi-layer 32Bit OpenEXR 2.0 file; all passes are available in either 32-bit (floating point or unsigned integer) or 16 bit (half format).

World Point Position (or XYZ) Pass: Vue 2014 adds a WPP pass to the extensive list of rendering components, masks and information passes that can be generated for added compositing flexibility.

Physically Accurate Sunlight Model and Photometric Lights: The new scientifically accurate photometric sunlight model uses a real-world, physical simulation of sun and atmospheric light intensities. Users can assign physically accurate values to all light properties, such as color temperature, light intensity (Lumens or Candelas) and IES Profiles.

Tone Mapping: Vue 2014 lets users select different tone mapping filters to control how raw HDR colors are transformed into the final picture. These filters typically simulate the response of the human eye or chemical photographic film.

Natural Grain: This new mode produces natural color variations particularly well suited for terrains, ground, or any natural element. Ideal for quick results, the Natural Grain option provides high level access to settings such as contrast, balance and roughness, directly in the Material Editor.

EcoSystem improvements: EcoSystem Clumping replicates the natural phenomenon whereby plants tend to grow in close patches rather than evenly distributed. Vue 2014 features highly optimized algorithms to accelerate the rendering of EcoSystems containing many small items, such as gravel or grass blades.

Improved Plant Factory compatibility: Health, Seasonality or any other published plant parameter can be animated directly inside the Vue timeline. When using Plant Factory plants in EcoSystems, a new Quality setting is available in the Population list to define the amount of detail of the plant instances, thus saving memory and reducing render times.

Interface improvements: The Vue 2014 Function Editor was redesigned for improved performance on modern computer displays. A new option is available that protects the render camera from any unwanted modifications and automatically switches to perspective view whenever the viewport is modified. Vue 2014 can position the sun exactly as it would be in real-life, based on time of day, date and location on Earth.

Many other improvements such as Foldable EcoPainter, highly optimized flat Area Lights, naming in Render Stack, improved material manipulation, integration into the latest releases of Autodesk 2014 products, Cinema4D R15** and LightWave 11.6, and more...- Possibilità di importare file in formato .FBX e .CHAN (Nuke) e renderizzare i livelli in un singolo file Multi-layer a 32Bit OpenEXR 2.0
 
For more Info see HERE and HERE

 
(Vue 2014 + Nuke Tutorial)
 
 http://www.youtube.com/watch?feature=player_embedded&v=vS8KaemWlSU
(Animating Plant Factory  plants in Vue 2014)