UPDATE 22/06/2018: Uscita la Release Candidate 4: https://corona-renderer.com/forum/index.php?topic=20788

Chiunque abbia una licenza attiva FairSaaS o Box con abbonamento ha la possibilità di scaricare la nuova versione di Corona Renderer 2 per 3ds Max RC1 utilizzando questo link.

Per chi non lo sapesse, una Release Candidate è una versione molto vicina alla versione finale, ma che ha bisogno ancora degli ultimi feedback per cogliere eventuali piccoli bug o altri problemi rimasti testando il software nella vita reale.

Ecco alcune delle novità introdotte in Corona Renderer 2:

  • Heterogeneous media support (new 3D mode for CoronaVolume material; Phoenix FD, FumeFX support; CoronaVolumeGrid for OpenVDB support)
  • Render VRayMtl and VRayLight without conversion (even if V-Ray is not installed!)
  • Corona Official Toolbar added
  • Around 150 new materials in the Material Library, including hair; where appropriate, materials now use Real World Scale or CoronaTriplanar mapping
  • Improved Denoising of Bump maps (they will not lose as much detail)
  • Center Bias and Vignetting added for CoronaCamera Bokeh effects
  • IR no longer starts with full render resolution when first run.
  • Memory improvements - Decreased memory consumption of all scenes by 5-15%; Motion Blur requires significantly less memory; and more
  • Rendering speedups - Significantly faster rendering of Shadow Catcher in "For Compositing" mode; parsing of Motion Blur is now faster
  • MANY bug fixes, UI improvements, and general improvements!

fonte: https://corona-renderer.com/news/corona-renderer-2-for-3ds-max-release-candidate-1