"Bonus Tools is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu. This new menu provides easy access to a variety of tools and utilities for daily use. The Maya Bonus Tools menu mimics the layout of the standard Maya menu sets. Each sub-menu contains a number of related tools. Each of these can be torn off and floated just like standard Maya menus."

New features:

 * Edit -> Duplicate Mesh as Reference

  * Edit -> Paint Duplicate on Object

  * Display -> Toggle XRay Per Mesh / Surface

  * Display -> Orthographic Control

  * Display -> Set Background / Grid to Classic

  * Create -> Mesh Locator

  * Create -> Separator on Shelf

  * Modify -> Move Curve Pivot(s) to First CV

  * Modify -> Edge Segment Snapping

  * Modeling -> Combine and Copy Last Pivot

  * Modeling -> Slide Edge Loop and Preserve UVs

  * UV Editing -> Checker Pattern Size

  * Rigging -> Toggle Parallel Evaluation

  * Rigging -> Toggle GPU Acceleration

  * Rigging -> Toggle OpenSubdiv + OpenCL for Selected

  * Rigging -> GPU Acceleration Status: Currently Supported

  * Rigging -> GPU Acceleration Status: Check Selected

  * Rigging -> GPU Acceleration Status: Check All Deformers

  * FX -> Bifrost Memory Usage

  * FX -> Bifrost Batch Simulation

  * Rendering -> Assign New Material for Each Selected

  * Rendering -> Turtle: Render Image Sequence

  * Help -> Go to Bonus Tool Install Location

What’s been updated?

  * Display -> Display Control

  * Window -> Attribute Collection

  * Modify -> Isometric Shear

  * UV Editing -> Auto Unwrap UV’s Tool

  * UV Editing -> Rotate UVs Around Last Selected

  * UV Editing -> Flip UVs Horizontally Across Last Selected

  * UV Editing -> Flip UVs Vertically Across Last Selected

What’s been moved into Maya proper?

  * Modeling -> Bevel Around Faces

 

BT2015

What’s New?

  * Modify -> Click/Drag Rotate Tool

  * Modify -> Snap Align Object(s) to Components

  * Modify -> Zero Pivots -> Keep Pivot Offset and Zero

  * Modify -> Zero Pivots -> Center Pivot and Zero

  * Modify -> Zero Pivots -> Move Pivot to Base and Zero

  * Modify -> Zero Pivots -> Move Pivot to Origin and Zero

  * Modify -> Replicate Object to Components

  * Display -> Display Control HUD

  * Display -> Toggle Poly Shell Count HUD

  * Window -> LayoutTools:  Asset Browser

  * Window -> LayoutTools:  Transform Tools

  * Window -> LayoutTools:  Snap/Align Tools

  * Modeling -> Bevel Around Faces

  * Rendering -> Search Project for Missing Textures

What’s been updated?

  * Modify -> Click/Drag Move Tool

  * Window -> Assembly Manager

  * UV Editing -> Auto Unwrap UV’s Tool

What’s been moved into Maya proper?

  * Modeling -> Convert Select to Perimeter Edges

  * UV Editing -> Tile UVs

 

BT2014

What’s New?

  * Modify -> Move Selected to Camera

  * Display -> Toggle X-Ray per Mesh/Surface

  * Window -> Assembly Manager

  * Window -> Script Editor -> Print OptionVars

  * Window -> Script Editor -> Print GlobalVars

  * Modeling -> Collapse Edge Ring Tool

  * Modeling -> Convert Selection to Perimeter Edges

  * Modeling -> Delete Edge Loop Tool

  * Modeling -> Delete Connected Edges Tool

  * UV Editing -> Nudge UVs

  * UV Editing -> Tile UVs

  * Rendering -> Add Transparency Attribute

  * Help -> Refresh BonusTools Menu

What’s been updated?

  * Modeling -> Select Every N-th Edge Loop/Ring

  * Modeling -> DrawSplit

  * Modeling -> DrawReduce

  * Modeling -> Spin Edge Tool

  * Animation -> Setup Arm

  * Rendering -> Assign Checker Shader

  * General -> Python path is now setup automatically for every OS

 

Per maggiori informazioni: https://apps.exchange.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskmayabonustools2014%3Aen