Al SIGGRAPH 2015 Autodesk ha ufficialmente presentato le Extension 1 per le versioni 2016 di 3ds Max e Maya.
Come da tradizione, le Extensions saranno disponibili soltanto per coloro che godono di un programma di Subscription attivo.
Già disponibile per Max, la versione per Maya sarà scaricabile a partire dal 9 di settembre.
 
In seguito riportiamo le feature per entrambi i software.
Da notare per entrambi il Live Link con Autodesk Stingray, il game engine / real time renderer che ha costituito la principale novità introdotta dal colosso di San Rafael al SIGGRAPH 2015.
 
Autodesk Maya 2016 Extension 1:
-- A brand new text tool makes it easier than ever to create branding, flying logos, title sequences, and other projects that require 3D text. 3D Type allows artists to create editable, non-destructive, multi-line, deformable type.
-- Scalable Vector Graphic (SVG) support helps artists bring 2D designs created in applications like Adobe Illustrator to life in a 3D environment.
-- New procedural texture and image processing nodes in the Hypershade allow simplified development of more sophisticated looks
-- Game exporter workflows have been simplified and streamlined, making it faster and easier to move from Maya to game engines such as Unity, Unreal and Autodesk Stingray. Artists can achieve an even better level of detail (LOD) when changing lens length or field of view with the inclusion of screen height percentage.
-- Live linking between Maya and the Stingray game engine can update geometry, characters, and camera positions dynamically. Changes can be seen instantly in either tool, eliminating the need to re-export or manually replace assets in a scene.

Autodesk 3ds Max 2016 Extension 1:
-- Geodesic Voxel and Heat Map solvers allow artists to create better skin weighting faster. New Max Creation Graph (MCG) Animation Controllers that provide procedural animation capabilities.
-- A new Game Exporter allows artists to transfer models, animation takes and other data from 3ds Max into game engines like Unity, Unreal and Autodesk Stingray. ShaderFX has also been enhanced to support physically-based shaders in Stingray, ensuring visual consistency in booth tools.
-- A new Live link between 3ds Max and Stingray allows design visualization experts to assess and review their designs in an interactive 3D environment.
-- Introduces a powerful 3D text tool to build engaging visualizations: adding and animating data driven information to a scene has never been easier.