Living lost at sea
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Living lost at sea


Vivere perso in mare, così penso che un guardiano di faro veda la sua vita e onestamente, a volte lo invidio.

Scena realizzata per la 3D Art competition "Lost At Sea" organizzata da Turbosquid.
Scene e modelli realizzati in 3DsMax render engine Vray, senza postproduzione, ad eccezione degli effetti applicabili con il VFB+, Bloom e Glare e LUT correction, texture fatta in Photoshop.

3rd party content used in the scene:
The background sky is a Noemotion HDR by Peter Sanitra is licensed under a Creative Commons (http://noemotionhdrs.net/).
The rocks are a modified version of the scanned model by 3dhdscan are licensed under CC Attribution from Sketchfab (https://sketchfab.com/3dhdscan).
As suggested by Turbosquid, I used, as a base model, 3 model from the SteamCell free model allowed, The LightHouse, The Yellow coat and the LifePreserver, I modified a lot adding details and texture changes.