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scaistar
In 3dsmax 8 andavo in VIEWS e sceglievo DISABLE ALL MAPS per disattivare la visualizzazione di tutte la texture dei materiali. Nel nuovo 3dsmax 2008 non c'è più.
Qualcuno mi sa spiegare come fare? non vorrei passare le giornate a disattivare la visualizzazione mappe di ogni singolo materiale... wacko.gif
ruezzana
Dal manuale in pdf:
CITAZIONE
Views menu > Global Viewport Rendering Setting > Standard Display
Views menu > Global Viewport Rendering Setting > Standard Display with
Maps
Views menu > Global Viewport Rendering Setting > Hardware Display
Views menu > Global Viewport Rendering Setting > Hardware Display with
Maps
These commands turn on and off display of all maps in the viewports, using
software or hardware rendering. Software rendering applies to all maps and
materials, but tends to be less accurate. Hardware rendering is highly accurate,
showing highlights very close to the way they render, but applies primarily
to the Arch & Design material on page 5458 , although it also supports the
Standard material on page 5298 .
NOTE Hardware viewport rendering is not available on computers with older
graphics systems. Also, hardware viewport rendering is supported only by the
Direct3D display driver on page 7594 .
NOTE These commands do not apply to XRef materials on page 5603 , including
materials from XRef objects on page 6732 and XRef scenes on page 6755 .
See also:
■ Show Standard/Hardware Map in Viewport on page 5254
Interface
Standard Display Uses the legacy software shader, which works on a per-face
basis, and turns off viewport display of all maps at the material level. This
applies only to materials used in the scene.
Standard Display with Maps Uses the legacy software shader, which works
on a per-face basis, and turns on viewport display of all maps.

Hardware Display Uses the hardware viewport shader, which works on a
per-pixel basis, and turns off viewport display of all maps at the material level.
The hardware shader applies only to the Standard on page 5298 and Arch &
Design on page 5458 materials; when it’s active, 3ds Max still uses the software
shader to display all other materials.
Hardware Display with Maps Uses the hardware viewport shader, which
works on a per-pixel basis, and turns on viewport display of all maps at the
material level.
This switch applies only to the Standard on page 5298 and Arch & Design on
page 5458 materials; when it’s active, 3ds Max still uses the software shader to
display all other materials. Also, it doesn’t affect viewport display of maps for
materials other than those two.
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